Dev Log #3: Puzzle
This still refers to V0.2, I changed the features I’ve intended so people can try out the jigsaw algorithm.
This is already a playable game of Puzzle! Just take your favorite image and translate it inside the game!
Try it out!
V 0.2:
- Different color for piece area and puzzle
- Jigsaw pieces
- Add FPS and graphs for debugging
- Add Statistics on the end page:
- Total Time
- Start Time
- Total pieces moved
- Total pieces completed
- Fix puzzle size depending on screen size.
- Make mouse pointers smaller
- Make HUD buttons for pause and quit
- 1000 pieces isn’t correct width.
I’ve pushed away 2 small features I’ve wanted to include but couldn’t finish them due to different issues.
To V0.4:
- Volume control for sounds
To V0.3:
- Full screen or windowed
Statistics on code:
Lines of code
Total : 80 files, 3742 codes, 141 comments, 731 blanks, all 4614 lines
Languages
language | files | code | comment | blank | total |
---|---|---|---|---|---|
C# | 76 | 3,498 | 141 | 700 | 4,339 |
XML | 3 | 169 | 0 | 17 | 186 |
Markdown | 1 | 75 | 0 | 14 | 89 |
I’ve deleted some older algorithms for the Jigsaw generation and rearranged some stuff.
This looks like silly things but the amount I invest in the design and implementation of the code is about 40% of the total code construction.
40% more was invested in design and sounds and 20% for planning the game and writing.
C ya in the next dev log :)