The game is going smoothly, fixing lots of bugs that arise and making sure it’s very stable.
I won’t add a downloadable version as of yet - I’ll set up an Itch.IO dev page.
This is because I don’t have an official name yet for the game.
Puzzler does sound very great but a company is already using it for producing real puzzles.
Oh well :(
V 0.2 includes:
Oh boy, I worked on that real hard - I had few algorithms in mind and all of them were difficult to implement - the theory was ok, but the practice was hell so I abandoned it.
A good indication if you want to know you are in the right path - If things get too much complicated - it’s a good sign you haven’t thought of a more simple and elegant solution.
Simply Code! Not Complicaty Code!
You can see that it has a nice firework particle system!
I’ve added HUD to display - it includes a different ViewBound so it will be rendered on screen.
The 0.2V will include settings for full screen and audio.
Between dev logs I wrote new 1,553 lines of code (Without comments!)
Total : 79 files, 4237 codes, 126 comments, 740 blanks, all 5103 lines
language | files | code | comment | blank | total |
---|---|---|---|---|---|
C# | 75 | 3,824 | 126 | 711 | 4,661 |
XML | 3 | 342 | 0 | 17 | 359 |
Markdown | 1 | 71 | 0 | 12 | 83 |
0.3 will include:
First I want it to be released as a nice Single Player so people can provide feedback for the actual experience.
Then the hard part will come - Implementing the networking layer - I’m planning Peer 2 peer and Central Server With rooms.
Thank you for reading and taking interest in my game :)
Will include a downloadable demo when I finish V0.2!!!